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Fri May 15, 2015 8:32 pm by Admin

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Charater Setting

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Charater Setting

Post by Admin on Tue May 12, 2015 8:28 pm

Long ago, only goblins were city guards, the rich merchants had house guards that were human, elf , dwarf and others. Then starting three years a call went out for non-orc guards. Since being a guard paid higher than a farm hand, stable boy, laundry wretch several signed up. Some became noble guards often subduing the goblins that were picking on civilians, others took the armor, weapons and gold and simply ran off. To prevent this a warlock was hired to cast an oath on new recruits to serve the Durpar region for one year. This reduced the numbers signing up, but retention was much higher. Three Months ago, you were among the ones to sign up. Your group is one team among 10 to assist with several situations in the area of Durpar. You have begun training after swearing an oath to serve and protect for one year. The year service to start counting after the training. The brief but taxing training, and provide standard equipment for your class you are handed a mission to safeguard a caravan to Tymanther, the home of the Dragonborn. The merchants hope to re-open trade overland, rather than the costly shipment by sea to Delzimmer and up through RiftWood.

This is the setting to think about as you create your character.
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Re: Charater Setting

Post by Admin on Tue May 12, 2015 8:30 pm

Start a new topic for each character.

I need basic information, before you get going.
Name both player and character, race, class, specialties and background choice.
Not locking you in, you can change just keep me updated.
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Re: Charater Setting

Post by Admin on Fri May 15, 2015 8:32 pm

To save time have each of your minions read the players book, and think about class and race. Have an idea in mind. Use the standard score set of 15, 14, 13, 12, 10, 8. Place them in any order that fits your class. Pizza is the food theme for game day 1, 28th May 2015. Pick a name, and look over the backgrounds.
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